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Trials of Morpheus
Adventure Platformer for Oculus Rift
My main task in this game was to be the lead art designer. That means that I picked the general aesthetics of the game. I worked on most of the visual aspects, such as the textures, backgrounds and lighting. Additionally I also programmed visual elements in the game such as the flicker of the fire's light, scripted animations and a custom shader for the creature.
Other Teammates:
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Christopher Setien Game design, character design (exept animals), main level designer & marketing.
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Kennet Edixon Animations, game design & early planning of the Level design.
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Danny Wong Lead programmer & programmed most of the game.
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