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Trials of Morpheus

Adventure Platformer for Oculus Rift

My main task in this game was to be the lead art designer. That means that I picked the general aesthetics of the game. I worked on most of the visual aspects, such as the textures, backgrounds and lighting. Additionally I also programmed visual elements in the game such as the flicker of the fire's light, scripted animations and a custom shader for the creature.

 

Other Teammates:

  • Christopher Setien  Game design, character design (exept animals), main level designer & marketing.

  • Kennet Edixon Animations, game design & early planning of the Level design.

  • Danny Wong Lead programmer & programmed most of the game.

Download Links

Once on google drive, look for the download icon in the top right

PC Version

Requires an XBOX 360 controller

Oculus Version

For Oculus Rift with Touch

438-883-6843

Montreal

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©2017 by Veronique J. Morais. Proudly created with Wix.com

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